Based on your
planning, use Adobe Photoshop to create raster mock-ups of your game’s
typelogo, player and boss character. The aspect ratio you use is for you to
choose, but make sure that the resolution of your imagery is clear enough to
work from when tracing.
Following this,
trace your raster artwork of the game’s typelogo, player and boss character
using Adobe Illustrator.
Ensure that you have
included all aspects of your working processes within your blog posts. This
production log will need to include explanatory notes, imagery and screen-shots
from the software and any other processes you are using.
Remember that you are
trying to create computer game graphics and apply project management techniques
to direct a project, to a technical quality that reflects near-professional
standards following industry practice, showing creativity and flair and working
independently to professional expectations.
Typelogo
 |
| Production of typelogo in photoshop |
 |
| Production of typelogo in illustrator |
 |
| Finished Typelogo vector |
Player
 |
| Production of player in photoshop |
 |
| Finished player in photoshop |
 |
| Production of player in illustrator |
 |
| Finished player in illustrator |
Boss
 |
| Production of boss in photoshop |
 |
| Finished boss in photoshop |
 |
| Production of boss in illustrator |
 |
| Finished boss in illustrator |